Everything so far has dealt with closed systems: unitary evolution, pure states staying pure, no information lost.
Real systems are never closed. Air molecules hit them, thermal radiation shines on them, their own vibrations join in. This module asks what happens once the environment is included.
The answer is short — coherences disappear extremely fast, and classical probabilities survive.
Decoherence: how a point on the sphere falls inside it
Pure states live on the sphere, mixed states inside it. Switch on the coupling to the environment and watch the arrow shrink — and the whole unit sphere squash into an ellipsoid.
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Initial state
Coupling to the environment
Phase damping eats only the coherences (the equatorial directions); energy relaxation also drags the populations towards the ground state (the north pole).
Evolution and display
Time constants
- Bloch vector r⃗
- Channel ellipsoid (image of the unit sphere)
- Trajectory
What to look for
- Set both couplings to zero first: the arrow precesses steadily on the sphere and never shortens. That is unitary evolution of a closed system.
- Switch on phase damping alone: the horizontal component collapses fast while the vertical one does not move. The ellipsoid is squashed into a vertical needle — coherence is gone, yet the probability of "up or down" is untouched.
- Switch on energy relaxation alone: the whole ellipsoid shrinks and drifts towards the north pole. The system is dumping energy into the environment.
- Set θ = 0 (exactly at the north pole) with phase damping only: nothing happens. The ground state has no coherence to lose — decoherence only means something for superpositions.
- Push γφ to its maximum: the coherence is gone within a precession cycle or two. For a real macroscopic object that time is of order 10⁻³¹ seconds.
✕ "Decoherence is wavefunction collapse"
It is not. Decoherence turns a superposition into something that looks like a classical mixture (the density matrix goes diagonal), but it does not explain why a single outcome occurs each time. The measurement problem is compressed, not removed.
✕ "The environment drains the energy, so coherence disappears"
Not necessarily. Pure phase damping exchanges no energy at all — the populations do not move — and still destroys coherence completely. What is lost is phase information, not energy.
✕ "A mixed state just means we do not know which pure state it is"
The same density matrix arises from infinitely many different ensembles of pure states, and they are physically indistinguishable. "It really is some pure state, we just do not know which" has no operational content.
Think it through
- Taken together, system plus environment evolve unitarily and a pure state stays pure. Where, then, does the entropy of the system come from?
- What does the inequality T₂ ≤ 2T₁ mean geometrically? (Hint: compare how fast the ellipsoid shrinks equatorially and vertically.)
- A quantum computer must finish enough gates within T₂. With 20 ns per gate and T₂ = 100 μs, roughly how many operations fit? Enough for an algorithm needing 10⁶ gates?
From pure to mixed
A qubit’s density matrix can be written
- : pure, on the surface;
- : mixed, inside;
- : maximally mixed, at the centre, carrying no information at all.
Decoherence is the process of getting shorter. The arrow contracting in the scene is exactly that.
Two decays, two time scales
| Process | What it does | Time constant | Geometric picture |
|---|---|---|---|
| Phase damping (dephasing) | Destroys , the relative phase | The ball is squashed into a vertical needle | |
| Amplitude damping (relaxation) | System dumps energy and falls to the ground state | The ball is dragged towards the north pole |
In general : coherence goes at least as fast as energy. In quantum computing it is usually that limits you.
Switch the two channels on separately in the scene and watch whether the arrow is squashed or dragged — the two geometries are entirely different.
The Lindblad equation
Demand only that the evolution keep the density matrix positive and trace-preserving (a completely positive trace-preserving map), and assume the environment has no memory (the Markov approximation). The most general form is then
The first term is the familiar unitary evolution; the second (the dissipator) is the environment’s contribution. Taking gives pure dephasing; gives amplitude damping. The two sliders in the scene are these two .
Key formulas
Bloch form
Purity = (1+|r|²)/2
Coherence decay
Dephasing
Population relaxation
Energy flowing to the environment
Lindblad equation
The most general Markovian evolution
Think it through
- Include the environment and the whole thing evolves unitarily as a pure state. Where, then, does the system’s entropy come from? (Keywords: entanglement entropy, reduced density matrix.)
- What does mean geometrically? (Hint: compare the shrinking rates of the ellipsoid along the equator and along the vertical.)
- Error correction has to finish before decoherence destroys the information. If a single gate takes 20 ns and μs, roughly how many operations fit?