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10.2

Mixed states and the shrinking Bloch sphere

Every state of a qubit lives inside one unit ball: pure states on the surface, mixed states in the interior, and "complete ignorance" at the centre. Unitary evolution is rotation; the environment's damage is contraction.

Recommended first

After this section you should be able to

  • Write any qubit's ρ in Bloch-vector form, and recover the Bloch vector from the matrix
  • Compute purity from the length of the Bloch vector, and explain what the surface, the interior, and the centre each correspond to
  • Write down the probability formula P = (1 + r·n)/2 for measurement along an arbitrary direction
  • Describe the geometric pictures of unitary evolution and decoherence on the Bloch sphere — rotation vs contraction

The conclusion of the last section: a qubit in the lab must be described by a density matrix, and its “going bad” is a process of falling purity. But a 2×22\times2 complex matrix is not exactly intuitive — four complex numbers, three constraints; it is hard to see at a glance “how mixed” a state is.

Fortunately the qubit enjoys a luxury: its entire state space can be drawn in three-dimensional space.

The phenomenon first: three numbers are enough

Section 9.1 already placed the pure states on the Bloch sphere: ψ=cosθ20+eiϕsinθ21\ket{\psi}=\cos\frac\theta2\ket{0}+\ee^{\ii\phi}\sin\frac\theta2\ket{1} corresponds to the unit vector in direction (θ,ϕ)(\theta,\phi). But the sphere is only a skin. Where do the mixed states live?

Count degrees of freedom. A 2×22\times2 matrix has 4 complex numbers, 8 real parameters; Hermiticity cuts 4, Trρ^=1\operatorname{Tr}\hat\rho=1 cuts one more, leaving 3 real parameters. Three real numbers are exactly a three-dimensional vector — and that is no coincidence, it is the following expansion:

Rotation versus contraction: the watershed between two kinds of evolution

Now for dynamics. How do states move inside the ball?

First, a concrete preview. Suppose the environment’s action is “with probability pp, scramble the state completely into 121^\frac12\hat 1; with probability 1p1-p, do nothing”:

ρ^(1p)ρ^+p1^2r(1p)r(10.2.11)\hat\rho\to(1-p)\,\hat\rho+p\,\frac{\hat 1}{2} \qquad\Longleftrightarrow\qquad \vec r\to(1-p)\,\vec r\tag{10.2.11}

The whole Bloch ball shrinks uniformly into a ball of radius 1p1-p — this is called the depolarising channel. Other environments squash only the transverse components (losing phase but not energy), and others drag the whole ball towards the north pole (an atom spontaneously emitting, falling to the ground state). The next section works out all three “deformations”; on the map they are, respectively, uniform shrinking, squashing into an olive, and “pulling towards a point”.

What comes next

The map is drawn: unitary evolution circles around inside the ball, while real qubits fall inward. What kind of mathematical object can send states from the surface into the interior without violating the three iron laws — a density matrix must stay Hermitian, unit-trace, and positive semi-definite?

The answer is called a quantum channel. Starting from “system and environment evolve unitarily together, then look only at the system”, the next section constructs the most general legitimate evolution — the CPTP map — step by step.

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