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9.1

Qubits and the Bloch sphere

Spin 1/2 gets a new name: the qubit. The pure states of a two-level system exactly tile a sphere, and every gate, entangled state and algorithm in this chapter lives on that map.

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After this section you should be able to

  • Write any qubit pure state with two real parameters (θ, φ), and explain why two are enough
  • Locate the six standard states ∣0⟩, ∣1⟩, ∣±⟩, ∣±i⟩ on the Bloch sphere
  • Match the Bloch vector to Pauli expectation values, r = ⟨σ⟩
  • Explain the counterintuitive fact that orthogonal states sit at antipodal points, not at right angles

In chapter 5 we worked hard on spin 1/2: a system with only two basic states, a two-dimensional complex state space, and measurements described by the Pauli operators. Back then it was “the smallest angular momentum”. From this chapter on, it takes the stage under a new identity — the smallest quantum carrier of information.

A concrete question: how much information fits in a two-level system?

A classical bit has exactly two states: 0 or 1. A coin, a switch, a voltage level. Now replace it with a quantum two-level system — say a spin-1/2 particle — and adopt the convention

0,1(9.1.1)\ket{0}\equiv\ket{\uparrow},\qquad \ket{1}\equiv\ket{\downarrow}\tag{9.1.1}

By the superposition principle of chapter 3, the legal states go far beyond those two:

ψ=α0+β1,α,βC,α2+β2=1(9.1.2)\ket{\psi}=\alpha\ket{0}+\beta\ket{1},\qquad \alpha,\beta\in\mathbb{C},\quad |\alpha|^2+|\beta|^2=1\tag{9.1.2}

Such a system is called a quantum bit (qubit). And here comes the puzzle: α,β\alpha,\beta are two complex numbers, four real parameters — does a single qubit hold “infinitely much information”? The classical “0 or 1” picture breaks down completely here. We need a new map, one that draws every legal state at once.

Where the old tools fall short

Chapter 3 hands us two constraints: normalisation eats one real parameter, and the unobservable global phase eats another. Two real parameters remain — so the set of qubit pure states is a two-dimensional surface. Which surface?

Line-by-line match with spin 1/2

The qubit is not new physics — it is chapter 5’s spin 1/2 in new notation. The dictionary:

Spin 1/2 (chapter 5)Qubit (this chapter)
,\ket{\uparrow},\ket{\downarrow} (eigenstates of SzS_z)Computational basis 0,1\ket{0},\ket{1}
Sx,Sy,Sz=2σx,y,zS_x,S_y,S_z=\frac{\hbar}{2}\sigma_{x,y,z}Pauli gates X,Y,ZX,Y,Z (next section)
Precession in a magnetic field eiωtσz/2\ee^{-\ii\omega t\sigma_z/2}Phase gates / single-qubit rotations
Stern–Gerlach measurement along n^\hat nProjective measurement along n^\hat n
720° to return to itselfThe half-angle θ/2\theta/2

A real qubit need not literally be a spin: superconducting circuits use their two lowest levels, ion traps use two hyperfine levels, photons use two polarisation directions. As long as it is “a two-dimensional complex space + unitary evolution + projective measurement”, the mathematics is identical to spin 1/2 — which is precisely the power of chapter 3’s formalism: different physical carriers, isomorphic Hilbert spaces.

To spin this sphere with your own hands, head to Lab module 05: spin and the Bloch sphere — drag the point on the sphere and watch ψ\ket{\psi} update live in the readout, complete with precession and measurement collapse.

Mixed states live inside the ball

Pure states tile the surface — so what is the interior? It is the mixed states introduced in section 3.10. Any qubit density operator can be written

ρ=12(I+rσ),r1(9.1.12)\rho=\frac{1}{2}\left(I+\vec r\cdot\vec\sigma\right),\qquad |\vec r|\le 1\tag{9.1.12}

r=1|\vec r|=1 is a pure state (the surface), r<1|\vec r|<1 is a mixed state (the interior), and the centre r=0\vec r=0 is the maximally mixed state ρ=I/2\rho=I/2 — fifty-fifty along every axis, telling you nothing. This picture returns again and again in section 9.3 (reduced density matrices measuring entanglement) and in chapter 10 (decoherence “shrinking” the surface toward the centre). For now, remember: the closer to the centre, the less pure the state.

What comes next

The map is drawn; now we learn to move on it. Classical computers process bits with AND, OR and NOT gates — what does a quantum computer process qubits with? The answer hides in chapter 3’s time-evolution postulate: every operation must be unitary — and on the Bloch sphere, that means rotations. In the next section we lay out the most-used rotations as a catalogue of “gates”, and answer a deeper question: how many kinds of gate does it take to assemble every possible operation?

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